Подласый И.П., "Педагогика. Новый курс. В 2-х книгах"
Владос | ISBN 5691001744, 5691001752 5691001760
Общие основы педагогики, проблемы дидактики, теории воспитания раскрываются с
учетом достижений современной науки и педагогического опыта. Рассматриваются
принципы организации педагогического процесса в школе, задачи, формы и методы
деятельности педагога. Учебник предназначен для студентов педагогических вузов.
Bonnie Biafore, "Quicken 2006 for Starters: The Missing Manual"
Pogue Press | ISBN 0596101279 | 2005 Year | CHM | 4,78 Mb | 428 Pages
Intuit's Quicken is one of today's most popular and convenient ways to keep
track of personal finances, and Quicken 2006 For Starters: The Missing Manual is
the indispensable guide to using the program to simplify your finances and make
the most of your money.
Whether you're new to electronic banking or just new to Quicken, this
refreshingly funny and sensible book zeroes in on exactly what you need to get
into Quicken fast. It teaches you how do such essential things as: balance your
checkbook on your computer, keep tabs on your spending, create and manage a
budget, monitor and pay bills on time, determine more ways to save and stick to
your savings plan, manage loans and maximize investments, make tax preparation
easier (even find hidden tax deductions!), and much more.
Financial-software writer and personal finance expert Bonnie Biafore delivers
clear explanations and step-by-step instructions for the Quicken features you
need, as well as relevant advice and plenty of real-world examples. Beginners
will appreciate Biafore's clear guidance on how to set up Quicken to streamline
their money management tasks. Power users will benefit from her insightful tips,
tricks, and shortcuts for working around Quicken's idiosyncrasies and saving
even more time and money.
The book is designed to help you get up to speed fast. Biafore steps you through
the basics of Quicken. Then, as you become a more efficient and sophisticated
Quicken user, she helps you take advantage of the program's little-known but
powerful features. And throughout the book, she offers invaluable money-
management principles. You'll be generating useful reports and graphs with ease;
ensuring accuracy and consistency among all your accounts; and planning, saving,
and controlling your finances like never before.
The book that gives you exactly what you need, Quicken
Марк Саймон, "Как создать собственный мультфильм. Анимация двухмерных
персонажей"
НТ Пресс | ISBN 5477001216 |2006 год | PDF | 34,39 Mb | 336 страниц
Книга Марка Саймона - отличное пособие для начинающих мультипликаторов,
желающих создавать независимые двухмерные фильмы. Весь процесс производства
мультфильма - от рисования эскизов и раскадровок до озвучивания, композитинга и
работы с такими программами, как Adobe After Effects, Procreate Painter, Toonz и
многими другими, - описан в книге простым, живым и искрящимся юмором языком.
Кроме того, вы познакомитесь с творчеством других талантливых мультипликаторов -
книга снабжена множеством интересных интервью с ними. Среди них Билл Плимптон,
Рейчел Льюис из Klasky Csupo и один их учредителей фестиваля Spike&Mike Крэйг
"Спайк" Дэккер. Таким образом, книга способна привлечь не только начинающих
мультипликаторов, но и любителей анимации.
Arun Somani, "Survivability and Traffic Grooming in WDM Optical Networks"
Cambridge University Press | ISBN 0521853885 | January 19, 2006 Year | PDF |
5,41 Mb | 464 Pages
The advent of fiber optic transmission systems and wavelength division
multiplexing (WDM) have led to a dramatic increase in the usable bandwidth of
single fiber systems. This book provides detailed coverage of survivability
(dealing with the risk of losing large volumes of traffic data due to a failure
of a node or a single fiber span) and traffic grooming (managing the increased
complexity of smaller user requests over high capacity data pipes), both of
which are key issues in modern optical networks. A framework is developed to
deal with these problems in wide-area networks, where the topology used to
service various high-bandwidth (but still small in relation to the capacity of
the fiber) systems evolves toward making use of a general mesh. Effective
solutions, exploiting complex optimization techniques, and heuristic methods are
presented to keep network problems tractable. Newer networking technologies and
efficient design methodologies are also described.
21373
Andrew S. Glassner, "Graphics Gems I"
Morgan Kaufmann | ISBN 0122861663 | 1990 Year | PDF | 5,39 Mb | 864 Pages[cut]
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision
and purpose of the Series was - and still is - to provide tips, techniques, and
algorithms for graphics programmers. All of the gems are written by programmers
who work in the field and are motivated by a common desire to share interesting
ideas and tools with their colleagues. Each volume provides a new set of
innovative solutions to a variety of programming problems.
21375
James Arvo, "Graphics Gems II"
Morgan Kaufmann | ISBN 0120644819 | 1994 Year | PDF | 7 Mb | 672 Pages[cut]
Follow-up volume to the 1990 Academic Press bestseller Graphics Gems. Contains
public domain C implementations of many gems.
21376
David Kirk, "Graphics Gems III"
Morgan Kaufmann | ISBN 0124096735 | 1994 Year | PDF | 4,46 Mb | 631 Pages[cut]
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II
(Academic Press, 1991) is a practical collection of computer graphics
programming tools and techniques. Graphics Gems III contains a larger percentage
of gems related to modeling and rendering, particularly lighting and shading.
This new edition also covers image processing, numerical and programming
techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray
tracing and radiosity, rendering, and more clever new tools and tricks for
graphics programming. Volume III also includes a disk containing source codes
for either the IBM or Mac versions featuring all code from Volumes I, II, and
III.
Author David Kirk lends his expertise to the Graphics Gems series in Volume III
with his far-reaching knowledge of modeling and rendering, specifically focusing
on the areas of lighting and shading. Volume III includes a disk containing
source codes for both the IBM and Mac versions featuring all code from volumes
I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for
graphics programmers. They also serve as toolboxes full of useful tricks and
techniques for novice programmers and graphics experts alike. Each volume
reflects the personality and particular interests of its respective editor.
Key Features
* Includes a disk containing source codes for both the IBM and Mac versions
featuring code from volumes I, II, and III
* Features all new graphics gems
* Explains techniques for making computer graphics implementations more
efficient
* Emphasizes physically based modeling, rendering, radiosity, and ray tracing
* Presents techniques for making computer graphics implementations more
efficient
21377
Paul Heckbert, "Graphics Gems IV"
Morgan Kaufmann | ISBN 0123361559 | 1994 Year | PDF | 66 Mb | 575 Pages[cut]
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the
books in the series contain practical solutions for graphics problems using the
latest techniques in the field. The books in this series have become essential,
time saving tools
for many programmers. Volume IV is a collection of carefully crafted gems which
are all new and innovative. All of the gems are immediately accessible and
useful in formulating clean, fast, and elegant programs. The C programming
language has been used for most of the program listings, although several of the
gems have C++ implementations.
21378
Alan W. Paeth, "Graphics Gems V"
Morgan Kaufmann | ISBN 0125434553 | 1995 Year | DjVu | 4,95 Mb | 438 Pages[cut]
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended
to provide the graphics community with a set of practical tools for implementing
new ideas and techniques, and to offer working solutions to real programming
problems. These tools are written by a wide variety of graphics programmers from
industry, academia, and research. The books in the series have become essential,
time-saving tools for many programmers.