The C.I.M.E. session on Dynamical Systems, held in Cetraro (Italy), June 19-
26, 2000, focused on the latest developments in several important areas in
dynamical systems, with full development and historical context. The lectures of
Chow and Mallet-Paret focus on the area of lattice differential systems, the
lectures of Conto and Galleotti treat the classical problem of classification of
orbits for two-dimensional autonomous systems with polynomial right sides, the
lectures of Nussbaum focus on applications of fixed point theorems to the
problem of limiting profiles for the solutions of singular perturbations of
delay differential equations, and the lectures of Johnson and Mantellini deal
with the existence of periodic and quasi-periodic orbits to non-autonomous
systems. The volume will be of interest to researchers and graduate students
working in these areas.
Jian Li, Petre Stoica, "Robust Adaptive Beamforming"
Wiley-Interscience | ISBN 0471678503 | 2005 Year | PDF | 8,13 Mb | 422 Pages
Recent work has made great strides toward devising robust adaptive beamformers
that vastly improve signal strength against background noise and directional
interference. This dynamic technology has diverse applications, including radar,
sonar, acoustics, astronomy, seismology, communications, and medical imaging.
There are also exciting emerging applications such as smart antennas for
wireless communications, handheld ultrasound imaging systems, and directional
hearing aids.
Robust Adaptive Beamforming compiles the theories and work of leading
researchers investigating various approaches in one comprehensive volume. Unlike
previous efforts, these pioneering studies are based on theories that use an
uncertainty set of the array steering vector. The researchers define their
theories, explain their methodologies, and present their conclusions. Methods
presented include:
Coupling the standard Capon beamformers with a spherical or ellipsoidal
uncertainty set of the array steering vector
Diagonal loading for finite sample size beamforming
Mean-squared error beamforming for signal estimation
Constant modulus beamforming
Robust wideband beamforming using a steered adaptive beamformer to adapt the
weight vector within a generalized sidelobe canceller formulation
Robust Adaptive Beamforming provides a truly up-to-date resource and reference
for engineers, researchers, and graduate students in this promising, rapidly
expanding field.
Vic Satzewich, "The Ukrainian Diaspora"
Routledge | ISBN 0415296587 | 2003 Year | PDF | 1 Mb | 288 Pages
In this fascinating book, Vic Satzewich traces one hundred and twenty five
years of Ukranian migration, from the economic migration of the end of the
nineteenth century to the political migration during the inter-war period and
throughout the 1960s and 1980s resulting from the troubled relationship between
Russia and the Ukraine. The author looks at the ways the Ukranian Diaspora has
retained its identity, at the different factions within it and its response to
the war crimes trials of the 1980s.
Alan Thorn, "DirectX 9 Graphics: The Definitive Guide to Direct 3D"
Wordware Publishing | ISBN 1556222297 | 2005 Year | PDF | 2,27 Mb | 500 Pages
DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and
comprehensive guide to getting started with DirectX, with a specific focus on
Direct3D, a technology designed to create interactive multimedia products. This
book demystifies DirectX, starting with the basics of setting up a DirectX
application and finishing with the intricacies of real-time 3D animation.
Learn how to: * Create and render 3D worlds. * Use index and vertex buffers to
represent 3D primitives. * Apply 3D mathematical theory to graphic design. *
Export 3D models from 3D rendering applications and import them into DirectX as
meshes. * Save and load data using X files. * Create snow, rain, fog, and more
using point sprites and particle systems. * Animate pixel data on textures. *
Enhance your game world with real-time lighting and texture mapping. * Employ
skeletal animation to animate meshes.
Jim Blinn, "Jim Blinn's Corner Notation, Notation, Notation"
Morgan Kaufmann | ISBN 1558608605 | 2002 Year | PDF | 1,39 Mb | 338 Pages
Jim Blinn presents an eclectic collection of 20 articles he originally wrote
for Computer Graphics and Applications, an IEEE (Institute of Electrical and
Electronics Engineers) magazine aimed at graphics professionals. It's
unapologetic about being a programmer's book, and it won't make much sense if
you're not one (even less if you've forgotten your algebra). But if the shoe
fits, and if you're going to be writing your own graphics routines, you stand to
learn a lot from an acknowledged master.
Topics include a tour through the author's collection of circle-drawing
algorithms, an introduction to animation concepts through a character called
Blobby Man, musings on rendering platonic solids, detailed discussions of
shadows, clipping and viewports, and investigations into the nature of pixel
space. Many algorithms are presented in a generalized pseudo-code that could be
easily translated into other languages. In addition to learning practical
techniques, you'll also benefit from seeing Blinn's intelligent and offbeat
approach to solving problems.
Noboru Ono, "The Nitro Group in Organic Synthesis"
Wiley-VCH | ISBN 0471316113 | 2001 Year | PDF | 3,79 Mb | 392 Pages
The most useful reactions of organonitro compounds in organic synthesis
Compounds containing nitro groups are useful intermediates for the synthesis of
natural products and other complex organic molecules. The Nitro Group in Organic
Synthesis focuses on reactions that proceed under mild conditions, important
functional groups that can be synthesized by conversion of nitro groups, and the
stereoselectivity of reactions of nitro compounds. These issues are of great
importance to practicing researchers in today's pharmaceutical, agrochemical,
and fine chemical industries. The Nitro Group in Organic Synthesis also
emphasizes environmentally-friendly methods for nitration, the importance of
aliphatic nitro compounds, and modern preparation of nitro compounds. Other
topics discussed include:
Henry reaction
Asymmetric Michael addition
Alkylation, acylation, halogenation, and related reactions of RNO2
Substitution and elimination of NO2 and RNO2 The Nitro Group in Organic
Synthesis is a useful resource for researchers and students in organic and
medicinal chemistry.
Maxime Crochemore, Wojciech Rytter, "Jewels of Stringology"
World Scientific Publishing Company | ISBN 9810247826 | 2002 Year | DjVu | 2,73
Mb | 320 Pages
The term "stringology" is a popular nickname for text algorithms, or
algorithms on strings. This book deals with the most basic algorithms in the
area. Most of them can be viewed as "algorithmic jewels" and deserve reader-
friendly presentation. One of the main aims of the book is to present several of
the most celebrated algorithms in a simple way by omitting obscuring details and
separating algorithmic structure from combinatorial theoretical background. The
book reflects the relationships between applications of text-algorithmic
techniques and the classification of algorithms according to the measures of
complexity considered. The text can be viewed as a parade of algorithms in which
the main purpose is to discuss the foundations of the algorithms and their
interconnections. One can partition algorithmic problems the discussed into
practical and theoretical problems. Certainly, string matching and data
compression are in the former class, while most problems related to symmetries
and repetitions in texts are in the latter. However, all the problems are
interesting from an algorithmic point of view and enable the reader to
appreciate the importance of combinatorics on words as a tool in the design of
efficient text algorithms.
In most textbooks on algorithms and data structures, the presentation of
efficient algorithms on words is quite short as compared to issues in graph
theory, sorting, searching, and some other areas. At the same time, there are
many presentations of interesting algorithms on words accessible only in
journals and in a form directed mainly at specialists. This book fills the gap
in the book literature on algorithms on words, and brings together the many
results presently dispersed in the masses of journal articles. The presentation
is reader-friendly; many examples and about two hundred figures illustrate
nicely the behaviour of otherwise very complex algorithms.
Brian Hawkins, "Real-Time Cinematography for Games"
Charles River Media | ISBN 1584503084 | 2005 Year | PDF | 87 Mb | 326 Pages
Today's game audiences expect Hollywood-quality cinematography. But to produce
this quality in games, programmers need to understand the traditional film
principles of lighting, camera positioning, and motion. Unlike movies, games
provide non-linear, interactive storytelling, so to use film and T.V. techniques
effectively, the techniques need to be modified for games. Real-Time
Cinematography for Games provides this translation by teaching programmers and
artists how to incorporate tried-and-true filmmaking techniques into their
games. Beginning with an overview of filmmaking and cinematography basics, the
book teaches how to tell a compelling story using camera placement based on
character and environment. It explains how to handle a camera for panning,
zooming, and cradle movement, and it details how to program these techniques
into your games through code examples. From there, camera lenses and methods for
achieving a variety of effects with software cameras are explored. Hands-on